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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } If you could change one thing about Guild Wars... - Guild Wars Forums - GW Guru
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Old Feb 26, 2006, 04:04 PM // 16:04   #1
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Default If you could change one thing about Guild Wars...

What would you change?

---Take out the "Trade Chat" option. Instead, have designated districts in towns where trading can take place. In the other non trading districts, the "Trade with player" isn't available.

Reason for this: I can no longer go into the first 2 districts of any major town, (Ascalon City, Lions Arch, Droknars Forge, Deldrimore War Camp..to name a few), because the chat is being spammed with buying and selling. People don't use the "Trade channel" option because they know people like me clicked the "ignore" part so they could actually have a chance to form a group or talk without having to scroll up 10 pages worth of trade chat.

---I think this would not only help people who like to trade, but also would help out people like me that rarely buy anything from other people, or people who just dont want to see that crap all day.
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Old Feb 26, 2006, 04:49 PM // 16:49   #2
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-- I would make it possible to have your other characters (PvE aspect) when they've completed all missions or something, to have acces to the skills you've already unlocked on your other PvE or PvP characters.

Its maybe a minor thing, but it really but really irritates me, when I got perfect weapons I want to PvP with my PvE character, but I want to use alot of diferent builds wich I can't because I need to unlock all those skills again.

I agree with the trade thing, but they are working on it.
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Old Feb 26, 2006, 04:55 PM // 16:55   #3
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What I would like to see was a fixed max amount of a given item any NPC seller could have in stock, for example a max of 100 of any given sup rune. Not saying they wouldn`t buy from the player if their stock is filled up, it would just not add to their selling stock. This implemented together with a fixed minimum price of a given item. The reason for doing this would be to create a gradually scaled cost of items, to avoid the situation we have now, where most isn`t worth anything, and a few things are comparable laughable in cost. The idea would be to let new people aquire wealth by the stuff they sell, instead of having to wait untill that one drop that hits the jackpot. Because, isn`t the one drop makes you rich policy, the very thing Arenanet is trying to avoid?
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Old Feb 26, 2006, 04:55 PM // 16:55   #4
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i would have a permenant snowball fight arena up in the shiverpeaks....

a lower one, just for fun, in the yaks bend area, and a more serious...*as if snowballs are serious ^.^ eheh* up at droks forge....

sure, they would have to take out the presents except for Wintersday, and the kids and presents would have to go....swap the prezzie you picked up into a ice box ore ring of some kind, swap grenth and dwayna for a couple of colored snowmen, but hey ^^ it could be just for fun, same rules, same skills....

(a good way to unwind, have some fun and maybe ease a non pvp inot a bit of fighting others heh)
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Old Feb 26, 2006, 05:00 PM // 17:00   #5
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I would most like to see the pet/henchie AI buff. Commands like "stay here while I go pull", or "fighter henchies go initiate fight/aggro", or a faster "retreat" button to allow pets/henchies to leave targets to run away or pull.
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Old Feb 26, 2006, 05:09 PM // 17:09   #6
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Quote:
Originally Posted by tuperwho
I would most like to see the pet/henchie AI buff. Commands like "stay here while I go pull", or "fighter henchies go initiate fight/aggro", or a faster "retreat" button to allow pets/henchies to leave targets to run away or pull.
Pet AI superbuff. Seconded.
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Old Feb 26, 2006, 05:17 PM // 17:17   #7
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Quote:
Originally Posted by tuperwho
I would most like to see the pet/henchie AI buff. Commands like "stay here while I go pull", or "fighter henchies go initiate fight/aggro", or a faster "retreat" button to allow pets/henchies to leave targets to run away or pull.
Thirded. Few things are more annoying than watching the henchies run off and attack when I fire off an arrow to try and pull. Sure, running away will pull the henchies back, but by then, they've typically entered aggro range of the whole group of mobs.

As something that would probably be fairly easy to change, I would like more storage. Heck, I would be willing to pay some in-game gold or even real-world cash to increase the size of my storage.

Also, seeing as I'm putting a wish list together, I would like an easier way to swap items between my two accounts.
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Old Feb 26, 2006, 05:35 PM // 17:35   #8
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I'd change the fact I still don't have a 15% Fiery Flame Spitter.
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Old Feb 26, 2006, 05:36 PM // 17:36   #9
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I'd like to see more in-game moderators. The thought of seeing "Player so-and-so kicked for foul language" come across the chat window, well, that would make my day.
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Old Feb 26, 2006, 05:59 PM // 17:59   #10
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I'd like more content added to PvE on a regular basis, not big updates but some new monsters/minor map tweaks like the titans quests for example.

Ideally this would be added once every two weeks (and maybe removed after a time period) and apply to all zones for the lower level to enjoy some change in their quests/missions.

also some kind of random-spawning lost strongbox that would spawn 1 time out of 100 in a random high level areas (past droks).
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Old Feb 26, 2006, 06:18 PM // 18:18   #11
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Quote:
Originally Posted by KANE OG
I'd like to see more in-game moderators. The thought of seeing "Player so-and-so kicked for foul language" come across the chat window, well, that would make my day.
I second this. Having more in game Mods would definately help cleanse the community.
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Old Feb 26, 2006, 06:19 PM // 18:19   #12
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Quote:
Originally Posted by KANE OG
I'd like to see more in-game moderators. The thought of seeing "Player so-and-so kicked for foul language" come across the chat window, well, that would make my day.
I second this. Having more in game Mods would definately help cleanse the community.

I've seen too many "Dancing for tips, giving handjobs and head for 100g" in presearing. There's little kids that play this game, and people like me who just don't want to hear that crap coming from a 14 year old boy to another 14 year old boy.
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Old Feb 26, 2006, 06:29 PM // 18:29   #13
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I would like to be able to have battles with the same class 1 on 1. (ex. Warrior vs Warrior)
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Old Feb 26, 2006, 10:10 PM // 22:10   #14
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I would make PvE a lot harder. Every area, quest and mission need more challenge.
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Old Feb 26, 2006, 10:24 PM // 22:24   #15
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Quote:
Originally Posted by KANE OG
I'd like to see more in-game moderators. The thought of seeing "Player so-and-so kicked for foul language" come across the chat window, well, that would make my day.
I third, fourth and fifth that!!

Also, in pre having the elementalist trainer offer all four elements would be nice. (This applies to early post skills too) It gets very discouraging to play any other element but fire, as there are simply very little decent skills until later in the game.
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Old Feb 26, 2006, 10:31 PM // 22:31   #16
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I'd take out the Worlds at War concept from the game and make access to UW and FoW unlimited for everyone at all times and not dependent on who has favor atm.

Reason:

With now 5 territories, the WaW concept locks even more players out from the only real challenging PvE areas than before. Also, WaW doesn't make any sense. The PvE players hate to be locked out from their most interesting areas and most PvP players simply don't care about who has favor (why would they?). Most PvP PUGs don't even notice which territory they're fighting for until they are in the first map.
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Old Feb 26, 2006, 10:51 PM // 22:51   #17
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Well while we are all wishing id like to change the cap lvl.. sry 20 is to low for me and thats with more than 1 toon
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Old Feb 26, 2006, 10:52 PM // 22:52   #18
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Phinnon: if 20 isn't enough for you, then you really don't understand the premise behind this game.
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Old Feb 26, 2006, 11:23 PM // 23:23   #19
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Quote:
Originally Posted by Fantus
I'd take out the Worlds at War concept from the game and make access to UW and FoW unlimited for everyone at all times and not dependent on who has favor atm.

Reason:

With now 5 territories, the WaW concept locks even more players out from the only real challenging PvE areas than before. Also, WaW doesn't make any sense. The PvE players hate to be locked out from their most interesting areas and most PvP players simply don't care about who has favor (why would they?). Most PvP PUGs don't even notice which territory they're fighting for until they are in the first map.
Agreed.

That's the biggest letdown about the game.

Also, I'd remove Fame and Rank. It's pointless, and it makes new players have a much harder time finding a group doing Hero's Ascent.
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Old Feb 26, 2006, 11:30 PM // 23:30   #20
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Quote:
Originally Posted by Fantus
I'd take out the Worlds at War concept from the game and make access to UW and FoW unlimited for everyone at all times and not dependent on who has favor atm.

Reason:

With now 5 territories, the WaW concept locks even more players out from the only real challenging PvE areas than before. Also, WaW doesn't make any sense. The PvE players hate to be locked out from their most interesting areas and most PvP players simply don't care about who has favor (why would they?). Most PvP PUGs don't even notice which territory they're fighting for until they are in the first map.
/sign


They should make the WaW thing do something else like maybe reduce merchant costs like Factions does.
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